About LEVEL MUSIC



I'm Max Coburn (Maxo), and I'm a 20 year-old junior Studio Composition major at SUNY Purchase.

Because I'm truly inspired by the sounds and composition of the 16-bit era of gaming (particularly Super Nintendo), I've taken under a 9-volume game music simulation project.

The rules are pretty simple: I'm only allowed use of sounds from Super Nintendo games (plus Logic Pro's Ultrabeat drumkits, just to give it a little extra thickness). There will be 5 tracks for each volume, which will coincide with their respective artwork (going bottom up). The individual songs will be short loops, looped twice through before a fade-out. All art and music is done by me.

The sounds (soundfonts) I use are a conglomeration of various Super Nintendo soundfonts which were painstakingly created (not by me), and made available on the internet. The two sources I use the most often are Dave Harris's library of soundfonts and Setzer's SPC (scroll down a little). Drag these soundfonts into the sample library of any DAW, and they should appear there the next time you start it up.

I began work on LEVEL MUSIC on October 13th, 2010. I'm currently using only Logic Pro 8 for this project, assisted by a MIDI keyboard.

I finished the numeral version of LEVEL MUSIC on August 3rd, 2011. From here, I had originally planned to reorganize all the tracks and develop a game that incorporated everything into it, however the idea I had for a game proved to have a life of its own, and I've opted to give it its own soundtrack when the time comes.

I'm now in the process of continuing the Level Music tradition by creating an additional 26 (yes 26) volumes of Level Music to cover the alphabet as well! This means that by the time I finish this segment, there will be a total of 175 tracks of Level Music!

Thanks for taking the time to check this out! There's a link to your left where you can listen to every track I've completed so far! You can also download every volume of the original Level Music (individually or as a whole) directly below you!

Wednesday, August 3, 2011

LEVEL MUSIC BETA IS COMPLETE



The beta version of LEVEL MUSIC is complete. It includes 9 volumes with 5 tracks each.

After this, I plan to rearrange the existing tracks into STAGE > LEVEL format, and add supplemental tracks to fit the new organization. This will include:

-More Level Themes
-Boss Themes
-Menu Themes
-Fanfares
-Anything else I see fit


But for now,
The track listing and links are as follows:

LEVEL MUSIC 1:
http://www.mediafire.com/?​a3c6ere6v4s7h31

1. Underwater Floor
2. Outside Ruin City
3. Fog Yard
4. Clearing in the Forest
5. Castle Swarm

LEVEL MUSIC 2:
http://www.mediafire.com/?​8hnm7ks3qxnln6u

1. Vibrant Valley
2. Frozen Foot
3. Autumn Fortress
4. Vital Circuit
5. Chroma Void

LEVEL MUSIC 3:
http://www.mediafire.com/?​ur60bd018y8zgkg

1. Northern Peaks
2. Scorching Chamber
3. Quiet Springs
4. Neon Passage
5. Storm Top

LEVEL MUSIC 4:
http://www.mediafire.com/?​ezfjxff8acg4gn9

1. Arid Dusk
2. Dawn Resort
3. Infernal Crater
4. Ocean Plant
5. Triptych Shrine

LEVEL MUSIC 5:
http://www.mediafire.com/?​vnt2hd1ihmlhm3u

1. Ghostly Depths
2. Beanstalk Paradise
3. Vulcan Ridge
4. Starlight Plateau
5. Shifting Systems

LEVEL MUSIC 6:
http://www.mediafire.com/?​tbdhijfh0lf87dm

1. Floral Floats
2. Chalktopia
3. Dim Cavern
4. Snowy Eaves
5. Black Stronghold

LEVEL MUSIC 7:
http://www.mediafire.com/?​6pt1vna3x9ecnfk

1. Fertile Fields
2. Vast Space
3. Metropolis Navel
4. Volatile Viscera
5. Labyrinthine Jungle

LEVEL MUSIC 8:
http://www.mediafire.com/?​4rmkbb4zzmzbce0

1. Acrylic Sector
2. Sushi Land
3. Exotic Estates
4. Skyward Stretch
5. Deserted Carnival

LEVEL MUSIC 9:
http://www.mediafire.com/?​mnqbgc1ej2g4lna

1. Brushstroke Belt
2. Radiant Wasteland
3. Toybox Trial
4. Breakneck Subway
5. Harmony H.Q.

-------------------------------------

You can download the entire 9 volumes in one .zip file here:

or use this torrent instead:

Also, for individual listening, each one of these songs is on my youtube account, HERE:

8 comments:

  1. This is epic, man. So glad to see that you've finished your original goal of 9 "mini-albums," and are going to shoot for more. If this becomes a game, I know I'm playing it all the way through, because I'm a sucker for really creative level design and environment choices (the main reason I was drawn to the original 4 Sonic games on Genesis).

    Music is a huge influence on the feeling of atmosphere I get out of a level, and yours is top-notch in that regard. The variety and dynamics in your compositions are great, and yet your style persists and remains distinct throughout. Keep on keeping on! =P

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  2. Great to hear from you! Thanks so much for the kind words, it means a lot! And yeah, I'm probably gonna be super anal about the level design when that time comes, so hopefully we can both expect something good out of it!

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  3. Hi. There's a problem with the torrent: the piratebay tracker unavailable.
    Maybe you can use trackers like http://openbittorrent.com/ and http://publicbt.com/ ?

    Thanks,
    Tom

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  4. Amazing style, amazing music. Good luck on getting the best possible game for it.

    Good luck as in if you're going for a true oldschool goodgame it's likely gonna be way harder than it should.

    (im one of those who thinks nearly everything sucks nowadays)

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  5. Amazing work. Your tracks are beautiful and I can't stop listen to these.

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  6. It's too bad the Setzers SPC soundfont never got fully complete or there would've been a lot more to work with then a bunch of little soundfonts that are not designed for GM playback.

    I'll check out your music. :) Sounds fun!

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  7. I am not sure if anybody realizes it but the little SNES the instruments are all out of order if you try to play them for midi playback.

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  8. Thank you for your informative blog! I'm looking for the fastest software which I can use to download music videos and movies. Can anyone give me an idea what kind of software should I purchase?


    starting your record label

    ReplyDelete